“Too much impossible to handle”
Mission: Impossible – Fallout
By Jason Wiese
If I wanted to, I could probably copy and paste my review of 2015’s Mission: Impossible – Rogue Nation, make a couple subtle changes to the details and that would make for a sufficient analysis of the sixth installment of Tom Cruise’s longest surviving franchise, Mission: Impossible – Fallout.
That is not to say that Fallout is a carbon copy of Rogue Nation. It is just as similar to Rogue Nation as Rogue Nation is similar to 2011’s Ghost Protocol… so, somewhat similar. However, the main reason I find it difficult to find anything particularly special to say about Fallout is that I love it for all the same reasons I love any of Ethan Hunt’s other adventures with the IMF (well, maybe not any other [*cough* Mission: Impossible 2 *cough*]). It has countless stunts, countless chases, countless plot twists. So, in other words, it is a Mission: Impossible movie, and I mean that in the best way.
This time, Hunt, Luther (Ving Rhames) and Benji (Simon Pegg) are tasked with retrieving plutonium after losing it in a botched business deal. But after still being under fire from the CIA following the events of Rogue Nation, they are forced to work with CIA operative August Walker (Henry Cavill, bearing the infamous moustache that ruined Superman’s face in Justice League). Inviting herself to the show is assassin Ilsa Faust (Rebecca Ferguson, reprising her role from Rogue Nation) who has her own agenda and method for this mission. Together, the crew embarks on a globetrotting adventure to save the world.
When I said there are countless stunts, countless chases and countless plot twists, that is not a misrepresentation. One of the key elements that audiences always look forward to with this franchise is what Cruise’s next big stunt will be. In Ghost Protocol it was scaling the 160-story Burj Khalifa in Dubai, the tallest building in the world. In Rogue Nation, it was holding onto a jet as it was taking off. In Fallout, Cruise lends his daredevil antics to one stunt after another. As soon as you have a moment to catch your breath, a new action sequence begins. And as soon as the next action sequence concludes, a new plot twist surfaces. Returning writer and director Christopher McQuarrie’s script is on its own mission to constantly put you through twists and turns on emotional and psychological levels throughout, a feat it excels at even when it seems to be winking at the franchise’s own recycled goods.
This is a franchise that has found its way and has stuck with it by incorporating a formula that somehow always manages to come back with new results. Even when Fallout feels a bit repetitive, it never ceases to thrill you with its delicately executed complexity, breathtaking action and my favorite element: teamwork. The franchise that began as Tom Cruise’s show, which it still technically is, has focused on making each of the last three adventures a team effort with fun characters to share the screen. This mission, should you choose to accept it, is worth accepting.